IFReviewed by
Andrew Plotkin on 2006-06-25 07:34
A very simple story piece, but wonderfully descriptive. A great incarnation of the "It is dark" problem; the fact is, you can do quite a lot in pitch darkness -- but you never forget that you're blind. This comes across just fine in the game.
The leitmotif is music. (Uh, sorry. :-) The scene of acting within the context of music works well. I know I'm not being very articulate here, but what can I say? The author tried to do something small very well, and succeeded. Maybe "set-piece" is the phrase I'm looking for, but I don't mean it pejoratively.
(BTW: I suspect the author was smirking when he had your character start out with a sword which gets lost, a brass lantern which burns out, and a "rezrov" scroll which gets used up on the first move.)