IFReviewed by
Andrew Plotkin on 2006-06-25 09:10
Mmf, a lot of people and I'm supposed to interact with them. Unfortunately I'm not really in the mood for this. The bitchfest-grande setting is funny; maybe I'll get into it if I hit the walkthrough a few times.
And indeed the game won me over. Full points for snappy responses to absolutely everything. (Both by the parser and by the NPCs, who are pleasingly attentive to your out-of-character IF antics.)
The implementation is very good, with lots of reasonable command phrasings accounted for. I still had trouble with the puzzles. Some of the things you had to do were hard to think of -- they made sense in plot terms, but I didn't see where the plot was going. More leading remarks in the game text would have smoothed over most of these spots. (E.g., commenting on how precarious the pots in the kitchen looked.)