IFReviewed by
Tom Zuchowski on 2006-05-06 08:23
MAIN PGM Version: 4
Extra Commands: UNLOCK, OPEN, USE, ASSEMBLE Deleted Commands: None
Special Features: None
Playing Time: 1 hour
Reviewer Rating: 5.0
Average Rating: 6.0
Description: You are approached by Professor Larkspur, a physicist who is in need of the services of a free adventurer. He tells you that the plans to his Interdimensional Translocator were stolen a few months back. Just this morning, the Eamon Museum of Natural History disappeared! The professor's assistant, Yrn Zandro, is also gone.
The Professor believes that Zandro had stolen the plans, built his own translocator, and warped the Museum into another dimension for evil purposes. He wants you to travel to this dimension and recover the Museum for a fee of 5,000 GP. He warns you that this other dimension may have other natural laws, which would have unpredictable effects on the contents of the Museum.
Comment: The map of this adventure is well-organized and well thought out. Basically, the objective is explore a museum until you find and destroy Zandro's translocator. Where the adventure falls down is that text descriptions of the insides of museums are not necessarily all that fascinating to read. However, the monsters were generally interesting enough.
This is basically a hack'n'slash offering with a couple of puzzles thrown in. One of them is extremely obscure, so I will give a hint here: you will need a bomb, and you ignite the bomb by saying a certain word that has to do with fire. Knowing this much, the clues that you discover should carry you through.
If not for this one puzzle it would have a difficulty rating of (4), but I give the adventure an overall difficulty rating of (7).
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.